<Spell Name="Cup Of Dust">
  <school>transmutation</school>
  <subschool>
  </subschool>
  <descriptor>
  </descriptor>
  <spell_level>druid 3, witch 3</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S, M (a pinch of dust)</components>
  <costly_components>0</costly_components>
  <range>close (25 ft. + 5 ft. 2 levels)</range>
  <area>
  </area>
  <effect>
  </effect>
  <targets>one creature</targets>
  <duration>1 day level (D)</duration>
  <dismissible>1</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Fortitude negates</saving_throw>
  <spell_resistence>yes</spell_resistence>
  <description>You curse the target with a thirst no drink can quench. On a failed saving throw, the target begins to dehydrate (see page 444 of the Core Rulebook for starvation and thirst). The effects of this spell cannot inflict more nonlethal damage than the target has hit points. No amount of drinking can counter this effect, although the target still experiences the other normal effects of any liquid imbibed (such as poisons or potions). Cup of dust can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell, but effects suffered as a result of dehydration must be healed by normal means.</description>
  <source>APG</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Cup Of Dust&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;transmutation &lt;b&gt;Level &lt; b&gt;druid 3, witch 3&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, M (a pinch of dust)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;close (25 ft. + 5 ft. 2 levels)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Targets &lt; b&gt;one creature&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;1 day level (D)&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Fortitude negates &lt;b&gt;Spell Resistance &lt; b&gt;yes&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;You curse the target with a thirst no drink can quench. On a failed saving throw, the target begins to dehydrate (see page 444 of the &lt;i&gt;Core Rulebook&lt; i&gt; for starvation and thirst). The effects of this spell cannot inflict more nonlethal damage than the target has hit points. No amount of drinking can counter this effect, although the target still experiences the other normal effects of any liquid imbibed (such as poisons or potions). &lt;i&gt;Cup of dust&lt; i&gt; can be removed with a &lt;i&gt;break enchantment&lt; i&gt;, &lt;i&gt;limited &lt;i&gt;wish&lt; i&gt;&lt; i&gt;, &lt;i&gt;miracle&lt; i&gt;, &lt;i&gt;remove curse&lt; i&gt;, or &lt;i&gt;wish&lt; i&gt; spell, but effects suffered as a result of dehydration must be healed by normal means.&lt; p&gt;&lt; h4&gt;&lt;h5&gt;&lt;b&gt;Mythic  &lt; b&gt;On a failed save, the target immediately takes 1d6 points of nonlethal damage per tier. Add your tier to the DC of any further Constitution checks the target attempts to resist dehydration as part of this spell s effects. While the curse is in effect, the target gains no benefit from any spell, effect, or item that requires drinking, such as potions and elixirs (though these are still used up when the target drinks them).&lt; h5&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>1</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>NULL</sor>
  <wiz>NULL</wiz>
  <cleric>NULL</cleric>
  <druid>3</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>3</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>NULL</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>NULL</magus>
  <adept>NULL</adept>
  <deity>
  </deity>
  <SLA_Level>3</SLA_Level>
  <domain>
  </domain>
  <short_description>Causes a creature to become dehydrated.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>0</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells c cup-of-dust  Cup of Dust </linktext>
  <id>741</id>
  <material_costs>NULL</material_costs>
  <bloodline>
  </bloodline>
  <patron>
  </patron>
  <mythic_text>On a failed save, the target immediately takes 1d6 points of nonlethal damage per tier. Add your tier to the DC of any further Constitution checks the target attempts to resist dehydration as part of this spell s effects. While the curse is in effect, the target gains no benefit from any spell, effect, or item that requires drinking, such as potions and elixirs (though these are still used up when the target drinks them).</mythic_text>
  <augmented>
  </augmented>
  <mythic>1</mythic>
</Spell>